


This is certainly something we will consider once we have accumulated enough feedback from different users.īut for today’s developer diary, we have a different topic: Requiem on the way to SSE and the detours we’re taking. On the other hand, we’re also seeing comments that may indicate that we’ll have to fine-tune the balance a bit in future releases. From what we’ve seen so far at the forums, it seems that most of you like the new design and behavior of these endgame encounters a lot more than the old version. It’s been a bit more than three weeks since we released Requiem 3.4.0 and with it the Slighted, the successors of the dreaded Invisible Entities.
